文化有根 創意是伴 Bridging Creativity
(Photo Source[below]: Revitalization of Singapore's Bugis Village and Bugis Street)
地方文化營銷 2.1:特色小鎮 传播地方独特性
形象定位树立能传播地方优势和独特性的形象,
使其在地方营销竞争中脱颖而出。
INDRIYA 文化特區
LITERATURE: The Great Stry Continues
P 文化創意産業園區
P Cultural hubs: How to create a multidimensional experience
P Hubs can champion smaller venues
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Albums: 地方文化營銷
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As part of the larger Korean Wave or Hallyu scene, BTS and other such phenomena as Crash Landing on You, Parasite and Pengsoo have generated great following in many parts of the world, including Southeast Asia.
The impact of Hallyu extends beyond the creative industry. The total of Hallyu-related exports amassed to US$12.3 billion in 2019, involving sales of such consumer goods as tour programmes, cosmetics and groceries. In the same year, tourists seeking K-pop or the Hallyu experience accounted for 23.3% of tourists visiting South Korea.
These prove that Hallyu carries more than just entertainment value. It is a testament of South Korea’s soft power, economic might and confidence to engage the rest of the world.
Acknowledging the size and success of South Korea’s creative industry, can the Association of Southeast Asian Nations (ASEAN) as an organisation learn from the former in projecting soft power?
To answer this question, we need to understand that South Korea’s ability to consolidate the creative industry and national identity is not accidental, but by design of the national government.
The creative industry was consistently a feature in the policies of multiple administrations. First and foremost, it grew on the back of globalisation under the framework set by Kim Young-sam. The 1994 Presidential Advisory Board on Science and Technology then focused on the impact of the total revenue made by the film Jurassic Park, which was equivalent to 1.5 million Hyundai cars at the time. This spurred the interest to promote the creative industry.
However, it would be Kim Dae-jung’s pursuit of the self-proclaimed “President of Culture” title that actually set policy objectives in motion. This was further enhanced by the Lee Myung-bak administration’s “Global Korea” campaign on cultural diplomacy, which aimed to promote South Korea’s national brand abroad. The creative industry has since served as the basis of maintaining a strong national identity, tying cultural exports to economic gains and soft power projections.
This formula appears to be resilient, as the COVID-19 pandemic seems to enhance demand for South Korean content. One projection even estimates a 3.3% increase in export volume by the end of 2020 – if true, the pandemic’s effects appear to be bearable. Nevertheless, the resilience of the creative industry has been evident over the past 13 years, with creative goods recording 7% of growth in the midst of a downturn in global trade.
The significance of South Korea’s success lies in the amalgamation of national identity and entrepreneurship. The Korean creative industry covers a wide range of sectors, including games, animation, broadcasting and others, aside from just music and movies. In each of these, the promotion of national identity, whether it is traditions, values, language or culture, is inherent in all content.
For instance, SuperM has released songs in English that also contain Korean words. Moreover, K-drama episodes regularly project an image of a developed, modern, traditional yet technologically advanced South Korea. Additionally, the games industry was promoted from a desire to develop Korea as a high-tech knowledge-based nation.
Creative industries have also proliferated in ASEAN Member States (AMS). The Philippines, Indonesia and Thailand, for example, have established frameworks or agencies aimed at promoting their national creative industry, drawing from a number of such cultural products as food, services and music, among others.
The question, then, is whether there is a foundation for an ASEAN attempt at replicating the South Korean model of creative industries to promote a region-wide identity and support the industries of each AMS.
Three challenges immediately arise.
One, South Korea’s approach builds on a nation-identifying and nation-building strategy that is aimed at both a domestic and international audience. This may not be convenient for ASEAN, which comprise 10 multicultural countries. Such a strategy is easier to achieve in a more homogenous environment such as South Korea.
Furthermore, AMS have also traditionally been nationalistic and the issue of culture often struck sensitive nerves, resulting in tension among them. With the countries potentially becoming more inward-looking and protectionist during and after the pandemic, AMS might have reservations towards opening up their creative industries with each other.
Two, there are different market types and sizes in ASEAN, which then impact the various levels of development of creative industries in the region. Will a single strategy to boost ASEAN’s creative economy suffice if all AMS have diverse markets and are experiencing various levels of development?
Therefore, despite there being elements of the South Korean strategy that could assist ASEAN in projecting a region-wide identity and soft power better, whose identity and soft power will it be? Will an ASEAN strategy project soft power according to each individual member state, or will it project a cohesive, regional ASEAN soft power?
There are ways for ASEAN to navigate around these challenges.
It is not necessary for ASEAN to decide between homogeneity or multiculturalism. A balance can be struck between the two. On the one hand, the bloc could use a common language as a unifying factor, particularly for gaming and broadcasting products. Given multiple ASEAN languages and the lack of a language policy in the region, English is a natural choice.
On the other hand, the strategy for an ASEAN creative industry could also celebrate its multiculturalism. Instead of it being a limitation, ASEAN’s diversity could be seen as an asset that can be used to mobilise multi-dimensional cultural content across its multiple audiences. Technology and digitalisation can also support this. For example, the format of the singing competition Asia Bagus could be revived in the digital space during this pandemic, showcasing talents from multiple AMS to anyone plugged to the Internet.
Moreover, establishing a digital single market in ASEAN could also work in favour of the creative industries. The framework adopted by the European Union in 2015 allows creators to produce, distribute and be recompensed for their content while also resolving arising intellectual property rights issues. ASEAN should consider this option if creative industries were to flourish here.
Like everything else in ASEAN, perhaps it is easier to focus on available low-hanging fruits in this context. Several specific lessons from South Korea’s creative industries should be considered, especially with the pandemic in the backdrop.
First, the South Korean example shows that creative industries are resilient in times of crisis, as evidenced by acts or performers moving their concerts online or games providing an escapism outlet.
There is an opportunity to be harnessed as the “new normal” setting pushes many human activities to the digital space. With 400 million Internet users in the region, the digitalisation of industries has become a new source of economic growth in the ASEAN region, for example, telecommuting, telemedicine and e-commerce among others.
Officials responsible for the Culture and Arts sector under the ASEAN Socio-Cultural Community (ASCC) must wrest this momentum to push AMS’ creative industries further to the digital space, not only in the interest of promoting content, but also to ensure the economic survival of performers, producers and other industry players during this harsh climate.
Second, South Korea understands the potential of youths, with creative industries constantly producing contents targeting them.
AMS seem to also understand this as evidenced by developments to include youths in creative industries. In Malaysia, for example, millennials appear to be driving the boom for the eSports industry – at the helm of which was a millennial then-Minister of Youth and Sports who fought for budget allocation to this industry.
The pandemic should be a wake-up call to further consider the potential of ASEAN youths in creative industries. There are nearly 220 million youths in ASEAN and a recent survey by the World Economic Forum found that they are resilient individuals who are able to adapt to the post-pandemic world.
Furthermore, 87% of youths recorded an increase in the usage of digital tools during the pandemic. Linked to the previous point, it seems that moving towards digitalisation is a safe bet for creative industries, considering the available talent and pool of demand that the youths can provide.
The fanfare that Southeast Asians threw when Parasite won the Oscar this year was a clear testament of the potent soft power that South Korea has. Despite it being the sole achievement of South Korea’s creative industry, the people of this region also shared the shock, excitement and incredulity from this momentous achievement. Although it might be difficult for ASEAN to fully replicate the South Korean model of combining national identity and entrepreneurship, there are other lessons that ASEAN could learn to promote its creative industries. The Parasite dream might be distant, but a fellow Asian country demonstrates that it is not impossible.
(Hallyu and the Creative Industry – Can ASEAN Replicate South Korea’s Success? by Farlina Said, Puteri Nor Ariane Yasmin and Muhammad Sinatra;they are Analysts in Foreign Policy and Security Studies (FPSS), ISIS Malaysia,Source: https://www.isis.org.my)
Note by Dr Tan Beng Huat
The Cultural and Creative Industry offers a powerful strategy for communities to unlock the greater value of their natural and historical assets, ultimately enhancing their standard of living and fostering mutual understanding. It's essential to establish shared spaces where continuous dialogue and action can take place, aimed at bolstering intercultural exchanges and cultural diplomacy. This involves supporting technology, global trade, local residency, and production in a mutually reinforcing manner. [NOTE 1 5.2.2024]
Lap of Luxury – Origin & Meaning by Candace Osmond
What does lap of luxury mean? I can assure you it doesn’t involve a luxury lap pool or a lap-sized serving of luxury chocolates. We use this phrase in English to describe a condition of amazing comfort and extravagance. So, let’s dive into the plush cushions of this idiom, explore its origin, and look at some alternative ways to say it and how to use it in a sentence.
The idiom lap of luxury is meant to describe a state of opulence or extravagant comfort. Picture this: lounging on a sun-kissed beach, sipping cocktails, with no worries in the world. That’s the lap of luxury. It’s where many of us aspire to be, but few find ourselves.
I often think of my trip to Cuba years ago. I’d just had my second kid, and work was crazy, so the trip was well-deserved. We stayed at a five-star resort, had zero responsibilities or places to be, and food and drinks were brought to us by the pool each day. That was the lap of luxury, and I’ll never forget it!
What's in a name?
"Metaphors are the organizing tool for cultural communication and political discourse. No political or social change takes place without effective use of metaphor."
The Metaphor Project
(born at a Natural Step Open Space Conference in Berkeley, CA, 1997)
“Metaphors are a special form of presentation natural to many cultures. They are of unique importance as a means of communicating complex notions, especially in interdisciplinary and multicultural dialogue, as well as in the popularization of abstract concepts, in political discourse and as part of any creative process. They offer the special advantage of calling upon a pre-existing capacity to comprehend complexity, rather than assuming that people need to engage in lengthy educational processes before being able to comprehend.” (Governance through Metaphor Project)
Models, analogies and metaphors, from Physics to Poetry, of which involve a Source Target relationship. There is a translation from the established aura of facts, regularities, mechanisms and meanings of the Source to those of the Target. This translation suggests a means of transferring inferences for the Source into inferences for the Target. (Paraphrased from Emergence-From Chaos to Order by John Holland)
(Source: https://www.lap.org)
Related: Top 10 Lap Quotes
The Plot offers one-stop Agro-Tourism experience
SERDANG: The Plot, located at the Malaysia Agro Exposition Park Serdang (MAEPS) which features more than 500 types of plants, is offering a unique agro-tourism experience as well as classes for visitors to learn more about the science of farming.
Apadana Agro Sdn Bhd chief executive officer, Dr Abas Mazni Othman, said The Plot which occupies two acres of land, is a one-stop centre offering visitors activities to learn about the types of plants cultivated there through its agro tourism programmes.
"We developed The Plot to benefit individuals who are interested in getting to know plant species that may now be difficult to find anywhere, including those who wish to learn how to cultivate plants.
"I would like to change the perception that agriculture is not fun, hot and smelly because if done right, it is not only fun but can help generate income," he told Bernama in an interview recently.
Abas Mazni said The Plot was divided into 10 sections namely zeolite (volcanic rock) and zeolite-based products; water catchment area; innovative planting media; main crops; outdoor garden; indoor garden, animal farm; retail outlets; centre for recreation as well as training, events and consultancy.
The Plot was divided into 10 sections namely zeolite (volcanic rock) and zeolite-based products; water catchment area; innovative planting media; main crops; outdoor garden; indoor garden, animal farm; retail outlets; centre for recreation as well as training, events and consultancy. - Pic credit Facebook The PLOT by Apadana Agro.
The former Malaysian Agricultural Research and Development Institute (MARDI) scientist said the animal farm on The Plot was filled with chickens, ducks, goats, fish, pigeons, and quails.
He said The Plot was also cultivated with trees and plants that are unique and rare, including lemon myrtle, acerola cherry, miracle berry, Surinam cherry, black turmeric and fragrant flowers, including kesidang (bread flower), Magnolia champaca, orange jasmine and Tonkin jasmine.
The lemon myrtle plant (pic above) was imported from Australia, he said, claiming that only The Plot and an agropreneur in Selangor are cultivating this plant for commercial purposes.
"This miracle berry (pic above) tree, originally from Mexico, is true to its name, it can change the sour taste of food into a sweet taste," he said.
According to him, the crops at The Plot are cared for using environmentally friendly methods that minimise the use of chemical fertilisers to maintain environmental sustainability, including using used tires to replace flower pots.
"We have a section called Tyre Garden@The Plot with the concept of sustainable use of waste materials where old tyres are set out according to the needs of each plant type by prioritising maintenance efficiencies such as watering, fertilising, weeding and cleaning," he said, adding that the tyres also function as barriers to mark the edges of the garden.
Abas Mazni said the plants were also processed to produce products such as tea and aromatherapy oil from lemon myrtle and pickles, jam and juice from the roselle plant, which are being sold in the retail section of The Plot.
Located at the Mechanisation and Automation Technology Site, The Plot is open daily from 9am to 7pm. – (By Bernama - March 28, 2023 in The Star)
愛墾評點·上網課
我幾乎每天都上Youtube,至少一次。有時去看看有何新樂子,找點東西讓自己開開心;很多時候卻是去找答案:某個題材的廣告,人家是怎樣玩、怎樣耍酷的;某個photoshop技術到底是如何做的,學習嘛。
上網學習,那經驗不一定很愉快。盡管是免費的,優管視頻卻不盡是好東西。說的殘酷些,很多是垃圾,換我去說、去示範,還比他們好多呢。
不過,若有高人出馬,有效又加上有趣的表達,YouTube 是可能威脅到傳統大學的,只要你想知道什麼,高人就在那裏渾身解數來教你。
網路視頻主持人也可以是好老師。(January 18, 2012 愛墾網)
愛墾網 是文化創意人的窩;自2009年7月以來,一直在挺文化創意人和他們的創作、珍藏。As home to the cultural creative community, iconada.tv supports creators since July, 2009.
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