文化有根 創意是伴 Bridging Creativity
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賴國芳·馬來西亞中文文創市場粗計
關於馬來西亞中文文創市場的規模,我是這樣粗略推算的:
大馬華人人口:660 萬(2016年,維基數據)
受中文教育人口:600萬(超過90%)
對文化創意內容和産品可能感興趣的人口,或稱“文親”:20萬
文親在人口中的百分比,我從業界和朋友間的訪談中得出的數據,大約在1% 到 5% 之間。取其中間值再取整數,20萬應是一個合理數目。即是説:假如在100個讀懂中文的大馬人當中,有3到4個對文化和創意有興趣,那麼,整個馬來西亞有20萬個“文親”。
文創市場可觀
再假定,這20萬個文親每年花在類文化創意産品的數額,包括書刊、影劇、音樂、餐飲、遊覽等等領域,保守估計爲1000令吉,大馬中文文創市場(或“文親市場”)的年份額便是2億令吉。這是一個不大也不小的市場規模。一個公司或組織若能爭取到其中5% 的市場份額,年營業額便是1000萬令吉,若毛利率爲10%,就有100萬令吉去養活一個超過10人的團隊,不必經過政治尋租,不必賣臉皮去尋求捐助,純粹通過市場接軌,真真正正的爲文創生態做一些有意義和影響深遠的事。
要做到此事,我覺得有3個主要挑戰:
1.由於文創行業的碎片化:文親在類文創市場的花費,尤其是餐飲、遊覽和娛樂等等領域,大幅度擴散並掉入麻瓜業者的口袋。結果是一條街上開了幾間奶茶店,一座城市卻養不起一間像樣的藝文咖啡屋;到一個城鎮不知如何找到高質導覽,只好去參考吹水站的吃喝玩樂資訊,或跑到國外去花泰銖、歐羅和美元。
2.垂直行業的碎片化:做出版的只做出版,演劇的留在戲劇圈,文創産品業者專跑市集……,雞犬不相聞,老死不相往來。這種做法,換成美國或中國的大市場,甚至是3倍中文人口的台灣,或許還行得通。在只有20萬文親的大馬,有多少人會去買文學書籍或期刊,或每個月去看《雲門舞集》?
3.地域的碎片化:西馬説大不大,説小也不小,從吉隆坡開車到怡保超過兩個小時,到檳城和新山接近4小時。除了雪隆區,地域加上垂直行業切割,受衆人數極其稀少。在檳城做付費文化表演,潛在市場隻有大約 70萬x2% = 大約 1萬4000人中對文化表演有興趣的人口(5%?700人。其中多少人會去買票?)。如果你在怡保開書店或文創基地,整個霹靂州的華人人口也不過70萬,推算結果無異。
所以,我認爲,大馬文創業者假如繼續只留在小圈子中互相取暖,糊口養家或許尚可,“天降大任於斯人”可以免談。在20萬文親市場規模的大馬,文創行業必須平台化,以網絡爲主,跨行業跨地域,聚集全馬文親消費力量,儘量避開實體商店的租金及人力開銷,與各地據點合作接觸當地人群。這便是《人間菸火》的策略,和 Uber 及 Airbnb 的商業模式,在本質上是一樣的。(2019年08月07日南洋商餘)
Craft and the creative economy
Why craft is intimately related to what we commonly understand as innovation.
In her foreword to an important new report today from the Crafts Council, Annie Warburton cites David Pye's The Nature and Art of Workmanship from 1968 where he considers the skilled manipulation of material that affords unplanned breakthroughs. This characterisation of craft should make it clear why it is intimately related to what we commonly understand as innovation.
For all the limitations of the official statistics in measuring craft activity, and thanks to the Crafts Council's earlier research we know that these limitations are many, they do show one undeniable feature: namely, the embeddedness of craft activity across different sectors of the economy. In fact, it turns out that craft occupations are amongst the most widely distributed of creative occupations across industries.
This combination – the intrinsic potential of craft to contribute to innovation, and the high degree of embeddedness of craft – raises the possibility that craft may be making very significant contributions to innovation – and therefore growth – in the UK economy. Or, as the report puts it, innovation through craft as opposed to innovation in craft.
Although it is intuitive, finding quantitative evidence of the causal linkages between different activities like craft and business innovation is exceptionally difficult, because a business's propensity to undertake activities like craft is likely anyway to be correlated with its propensity to innovate. That is why rigorous qualitative research of the type undertaken by KPMG for the Crafts Council in today’s report is so important.
This work should be seen as an example of a wider effort to understand the role of creativity in driving economic growth – an effort which has in the UK, given the understandable focus on fast-growing individual sectors (the creative industries), paid insufficient attention to the cross-sectoral innovation that is the subject of this report. This is a theme that Nesta has long championed in studies like Beyond the Creative Industries, Creating Innovation, and Creative Credits.
A24, The Future of Film
“Yeah, they don’t need to know what it’s about. They just need to know how it feels.”
- Barry Jenkins, Director, ‘Moonlight’
Moonlight.
Ladybird.
The Disaster Artist.
A Most Violent Year.
It Comes at Night.
Spring Breakers.
The Lobster.
The Florida Project.
Amy.
Supersonic
Ex Machina.
(Below: A24's Everything, Every time, At Once, is the big winner of 95th Oscar [2023], including the first ever Asian Best Actress. A Malaysia born star who first began her movie career in Hong Kong)
Almost every movie that has meant something to me over the past five-plus years has been made by A24, an independent film company started in 2012 in New York. When I see their logo (an awesome one, by the way), I anticipate I’ll be taken on a journey of emotional discovery, experiencing a life or points of view that provoke deep thought and consideration.
Early on, while admiring their logo and loving their films, I didn’t know much about A24 and how they became such prolific enablers of great creative work. But in writing this book, I began researching the company, watching it more closely, and marveled repeatedly at the way A24 has proved exceptional at strategic sharing. Not only do does this studio foster superlative films, it demonstrates a profound understanding of how digital media, storytelling, collaboration, direct influence, and trust-building can propel a company from zero to sixty in the Age of Ideas.
Like Supreme, David Chang, or Ian Schrager, A24 makes a product that intrigues me, that inspires excitement, aspiration, and irrational loyalty. What do I mean by irrational loyalty? (Call out Curtis) I mean the willingness to pay more for a branded product or service with minimal added practical benefit. I listen to the A24 podcast and I’m signed up to the A24 email list. I follow their social media feeds. This isn’t the way I usually engage with movie companies. A24 has developed a direct-to-consumer relationship with me and become my trusted film curator. When their latest release comes out, I don’t even need to check reviews because I believe in them and the work they’re doing. They’ve consistently delivered great films, and this has led me to trust them with my entertainment needs.
And now I know their origin story.
In 2012, Daniel Katz, David Fenkel, and John Hodges left their jobs at Guggenheim Partners, Oscilloscope, and Big Beach, respectively, to start a new, independent film company aimed at redefining the way indie movies were made and marketed. As Katz explained, “I always had dreams of [starting a company]. And on some level, honestly, I was afraid to go out on my own and try to make it work. And I was with a bunch of friends [driving] into Rome and I kind of had this moment of clarity. And it was on the A24 [motorway]. And in that moment I was like: Now it’s time to go do this.”
Katz and his fellow founders had been great admirers of 1990s independent cinema and felt there was now a void when it came to films with that kind of boldness and artistic quality. They decided to start a New York-based company focused on “the films and filmmakers, not us.” This meant they would give the creatives—the directors and the writers—control of their work. As Harmony Korine, director of Spring Breakers, puts it, “Hollywood is run by accountants at this point. And so anytime you speak with someone who’s not a pure accountant, is not a pencil pusher, it’s exciting. They had heart to them.”
And that heart has made all the difference with filmmakers. While this approach is not new or novel, it’s rare. Entrepreneurs and business leaders who are open-minded and intelligent enough to enable creatives while providing them support and expertise to realize a truly differentiated vision are few and far between, but the ones who do it well are able to leave their mark on culture and exponentially improve their returns.
Viewed through the lens of the Age of Ideas, A24 represents a prime example of the Creator’s Formula in action. The studio enables gifted filmmakers—experienced creatives—to tell distinct, emotionally generous stories from a personal perspective. And it has developed marketing expertise and credibility after repeated, flawless execution. The way A24 supports its filmmakers’ creative expression while also doing everything right when it comes to the strategic sharing of its movies with the world has created a brand has few peers in the world of entertainment.
Four years after its inception, the company’s first original production, Moonlight, won the Academy Award for Best Picture. As of 2018, A24 has received a total of twenty-four Academy Award nominations, including a Best Picture nomination for Lady Bird, plus a Golden Globe nomination (Best Motion Picture–Musical or Comedy) for The Disaster Artist.
A24’s marketing is innovative, even brilliant. Out of necessity early on, they turned to lower-cost digital platforms and creative guerrilla marketing tactics to build buzz around their films. And while these tactics cost less, such platforms, as we’ve been exploring, are also notably effective in the modern market, especially with the under-forty demographic.
Their film Ex Machina premiered at the 2015 SXSW Festival, and A24 used the dating app Tinder to market to unwitting festival visitors. When Tinder users clicked on an attractive woman named Ava, she would engage and eventually invite them to check out her Instagram. When potential daters visited her Insta page, it featured only a trailer for Ex Machina. This was not only an incredibly creative and engaging marketing tactic to target socially active festivalgoers, it reinforced the film’s premise of artificial intelligence and in itself was buzzworthy. The film ended up being received very positively at the festival and went on to become a hit at the box office, grossing $35 million on a $15-million production budget.
Lady Bird has been A24’s greatest financial success to date, grossing over $75 million on a $10-million production budget, and the company has recently expanded into the growing television-content business. While A24 has had its share of financial misses as well, it has succeeded beyond compare at building a deep connection to filmgoers and consumers of entertainment programming. And it’s done this by establishing a direct relationship with its audience and telling meaningful, beautiful stories.
Let me say a bit more about this relationship to audiences. Imagine if Steven Spielberg had a personal email list and multiple social media channels personally connecting him with all the filmgoers who have seen his movies during the last forty or so years. While Spielberg does have an immense brand, the main way he communicates with his audience is through mass media and expensive, metric-resistant platforms such as billboards and television commercials. By contrast, A24 has a direct relationship with a young, active audience and personal relationships with filmmakers who themselves enjoy close connections to their audiences. Both A24 and their collaborators can reach their audience directly at little or no cost to the parent company and the project they’re promoting. These one- or two-degree separations between brand and consumer give A24 reliable and growing influence in the entertainment industry. The studio not only has created an ideal platform for genuine creative storytellers, they have a machine in place to directly share with their customers and the expertise to collaboratively amplify their messages.
But none of this would have been possible without them first building trust. [https://theageofideas.com]
mission of A24
A24 was founded in 2012 with a mission to shake up the production industry and create films and TV shows with a distinct point of view.
A24 is a fully integrated, global entertainment company with a cult following, creating films and TV shows that are both unique and distinctive in style and story
A24 was founded in 2012 with a mission to shake up the production industry and create films and TV shows with a distinct point of view. Over the last 10 years, A24 has cultivated relationships with talented storytellers and creatives to deliver high-quality, original content through a unique lens.
A24 has built a premium library of films and TV shows that have been met with exceptional commercial and critical success. The team has continued to build upon the success of films such as ‘Moonlight’, ‘Uncut Gems’ and ‘Lady Bird’ with more than 100 other films and numerous successful TV releases, including ‘Euphoria’.
In building a relationship with the A24 team for many years, we have been amazed by the impact of their iconic storytelling globally. A24 is synonymous with incredible content, and their commitment to supporting creative talent is unmatched. In 2022, Stripes was chosen to lead A24’s first institutional financing since inception because of our experience in scaling global brands. We are excited to partner with the A24 team as they continue to expand the breadth and reach of their storytelling capabilities globally.
The information noted above is representative as of the time noted/March 2022 and has not been updated.[https://www.stripes.co]
Genovasi formulates new education programme to address worker issues raised by MEF
By JERRY CHOONG
Wednesday, 14 Apr 2021
KUALA LUMPUR, April 14 — Genovasi University College has created a special business programme aimed at addressing all the practical aspects of the business workplace, in response to the problems raised by the Malaysian Employers Federation (MEF)
Genovasi said the programme was designed to remedy employee shortcomings over the past two decades that the MEF highlighted.
“These weaknesses are chronic and mostly focus on issues such as poor working attitude amongst new graduates, poor command of the English language and weakness in applying IT skills,” it said in a statement.
Genovasi added that these problems seriously hamper national productivity and negatively impact the earnings of the employees.
“They will address these shortcomings through knowledge enhancement using technology and incorporating design thinking approaches to enable their students to take control of their career through continuous self-directed lifelong learning.
“They are betting big on a flexible e-learning approach to accounting and financial studies,” it said.
Asides from teaching regular subjects like accounting, economics and business management, Genovasi has evolved a course in design thinking tailored to specially give their students a competitive edge and advantage over their peers.
“The professional degrees not only include accounting, financial and corporate subjects but also subjects like employability and entrepreneurship.
“These topics together with the design thinking module helps the student to be more management or employer-centric. With these innovative subjects, students are expected to greatly enhance their employability, facilitate promotion opportunities and self-actualization upon graduation,” Genovasi said.
Its Department of Accounting and Financial Studies, which created and will spearhead the programme, will train the students in their chosen field especially in accounting, financial intelligence and corporate management, ready for practice upon completion of their business courses.
“However they seek out ideas using technology to focus on helping students, especially for those students who for whatever reasons missed out on opportunities to further their education.
“Genovasi’s courses help to improve their learning attitude and to secure the necessary skills to advance their career. They will then contribute better to the economy and increase productivity within the context of becoming lifelong learners,” it said.
Genovasi’s unique package offering includes online learning, flexi-hours and flexi-location learning, a unique financial intelligence syllabus, and learning outcomes addressing professional exposure.
The department is currently headed by Adjunct Professor Dr. Christopher Heng Kee Chai and assisted by Adjunct Associate Professor Dr. Chan Khin Thiam.
ChatGPT is already impacting our client work—here’s how
Manolis Perrakis Feb 1, 2023
From ideation to creating assets, advisement to copy writing, ChatGPT is fast becoming an indispensable enabler for creative teams.
Few technologies have sparked as much interest and controversy as GPT, as the world grapples with the implications of generative AI across everything from art to education. The creative industry has greeted this new era of machine learning with equal parts excitement and horror, thanks to the technology’s eerie ability to mimic aspects of creativity.
But AI shouldn’t be thought of as a substitute for human creativity. I view it as an intelligent tool that can extend my abilities in the creative field. Unlike regular software like Photoshop, working with AI-generative algorithms is like having an intelligent support system that can vastly speed up the process of generating and executing ideas.
For example, when looking for a very specific image online, it can take hours to find the right one. With AI-assisted image generation tools, you describe what you need and the process is instant. If you don’t like what it comes up with, you fine-tune your request to get a better response.
This boosts creatives’ ability to communicate their ideas with clients and creative collaborators, such as illustrators and designers. At We Are Social, we’re experimenting with ChatGPT which is a conversational version of GPT3, GPT3 being a language transformer model created by OpenAI that’s trained on billions of written text samples in a variety of styles. We’ve worked with it in the ideation process, copy writing and creating assets.
AI can enhance the creative process by offering a different point of view or a variety of angles on a brief. When brainstorming ideas, you can also embark on creative role-playing where the AI takes the role of the client.
For example, I asked ChatGPT to pretend it was a consumer electronics client reviewing an idea for a campaign that projects characteristics of a phone, like the camera shape, onto buildings in New York and London.
In its long list of recommendations, the AI ‘client’ suggested first taking the cost and logistics of the project into account and considering how the initiative can fit into a larger integrated launch campaign. It's also useful for copy writing.
Maybe you need a series of social posts for a brand event. AI-generated suggestions for posts can help you get to the final product more quickly, subject to your (human) changes, re-writes and modifications. I’ve found ChatGPT’s ability to enhance how we communicate and collaborate together the most useful aspect of the technology, and it extends far beyond the work environment.
Together with my three-year-old daughter, Zoe, I recently got ChatGPT to generate a bedtime story for her that had Zoe as the protagonist and featured a unicorn cat. For all the possibilities this technology presents, the dystopian implications cannot be dismissed.
At We Are Social, we recently investigated the current discourse around AI in art, with artists now questioning their relevance and continued existence. For our investigation, we used AI to generate artworks inspired by its understanding of the biggest news headlines for any given day. We named our research Social Diffusion, a reference to Stable Diffusion, the text-to-image algorithm that provides its visualization functionality.
We were blown away by the AI’s ability to create something that was contextualised to a news story using just the headline and to select a style of art that related to the story. For example, for the news headline: “Hurricane Ian continues to batter Central Florida as residents cope with record flooding”, the AI came up with the following prompt and generated an accompanying expressionistic image: “The image is of a large body of water with trees and houses partially submerged. There is debris floating in the water and people are standing on the shore looking at the damage.
The image is in the style of Abstract Expressionism, utilizing expressive brushstrokes to convey the feeling of chaos and destruction caused by the hurricane. The image is large and chaotic, with bold colours and lines representing the destructive force of the storm.”
This was achieved through a chain of data exchanges between multiple layers of AI that are optimized to process a facet of the artwork creation. But as fascinating as this process was, it also showed us how integral human intervention is to it.
In this installation, the creation of art was the subject of exploration. But even in this case, you still need a human mind to put things into motion and chain these machine learning models together. While this technology raises serious ethical questions, it is possible to figure out a way to proceed that ensures human creative output is protected.
Napster was hailed as the death knell for the music industry when it first emerged, but, instead of destroying it, it forced the industry to develop streaming technology, revolutionising it in the process.
At We Are Social, we will always work with human creatives, illustrators, designers, artists, writers, craftspeople. Human creativity is critical to us and to the creative industries. But right now every creative technologist out there is experimenting with these tools.
Will there be AI-generated creative agencies in the future? Perhaps, but we won’t be one of them. We believe AI has the power to supercharge, not kill off, our creativity.
Manolis Perrakis is drector of innovation at We Are Social Singapore.
Genovasi University College gets green light
By Azura Abas - July 19, 2017
Prime Minister Datuk Seri Najib Razak today announced that Genovasi Malaysia has received approval from the Higher Education Ministry to establish Genovasi University College (GUC).
Najib said GUC would be a design-thinking dedicated university focusing on the ‘fourth Industrial Revolution’.
“This will enable Genovasi Malaysia to reach out to a wider audience and position Malaysia as a hub to promote design thinking.
“This aligns with other initiatives such as the Design Thinking Association of Malaysia which, among others, looks to expand Genovasi and design thinking into the Asean region,” he said at the ‘Cultivating a Thinking Culture’ showcase today.
Also present were Education Minister Datuk Seri Mahdzir Khalid, Minister in the Prime Minister's Department Datuk Seri Nancy Shukri, Agensi Inovasi Malaysia chief executive officer Datuk Mark Rozario and Genovasi Malaysia Sdn Bhd chief executive officer Datuk Lee Yew Meng.
The prime minister also announced that nine out of 10 pilot schools from the International Baccalaureate-registered (IB) Middle Years Programme (IBMYP) had received the IB World School accreditation.
“The remaining school is expected to receive verification later this year. Our nine schools now join a select cadre of 1,424 IBMYP schools worldwide.”
The nine schools are Sekolah Menengah Kebangsaan (SMK) Sungai Tapang, Samarahan, Sarawak; Malay College Kuala Kangsar, Perak; SMK Sultanah Bahiyah, Alor Setar, Kedah; SMK Putrajaya Presint 9(2), Putrajaya; SMK Pantai, Federal Territory Labuan; and Kolej Tunku Kurshiah, Bandar ENSTEK, Negri Sembilan.
Others were SMK Seri Tualang, Temerloh, Pahang; SM Sains Tengku Muhammad Faris Petra, Kota Bahru, Kelantan; and Sekolah Menengah Kebangsaan Agama (SMKA) Sheikh Abdul Malek, Kuala Terengganu, Terengganu.
The IBMYP was established soon after the i-Think programme and Design Thinking programme, both implemented in 2012.
“The i-Think programme was introduced to foster higher order thinking skills in classrooms and thus ensure our next generations develop critical thinking skills.
“Today, four years on, I am proud to share that more than 156,000 teachers have been trained in the i-Think methodologies,” said Najib. (Source: NST)
文創研究新趨向
歷史事件的時間軸、文化與經濟的空間和社會所欲建構的體系,這三者的相對關係形塑了文創產業研究的概貌。由於研究材料特性使然:一則是政策領先研究,隨後才有專門科系的建立;二是研究材料的分類與變纂呈現的複雜性,研究的取徑來自跨學科領域,造成解讀重心的殊異。這些特性導致在探討文創產業時,經常在商品、行銷、文化研究或產業結構等細節處產生傾斜的障礙。本文第二節分析文獻所歸納之議題,其爭議之出現也經常源自於此。
文創產業與新自由主義一樣,都帶有混沌不清的政策性文化意識形態,肇因於政黨路線及競爭力的展現。81其本質上為國家施行政策的修辭與策略,是為一種意識型態,動機為英國急欲找尋經濟轉型的新手段,結果鞏固國家地位,進行文化輸出。82文創產業政策的合法性,基本建構於政府的政策基礎上,動機初始就是以經濟領導文化為開端。在英國之前的聯合國,就以減輕資本主義帶來的負面效果來看待文化,英國則是轉而積極以文化作為經濟轉型的利基點。在政策的發動者中,經濟是為優先考量,隨後發展的相關研究,研究者的背景多是文化、藝術與媒體出身,在檢視「文化意含」、「創意如何被特別提出」、以及「英國對產業的經濟期待」這三點上,立場一開始就有了顯著的不同。
在表象上,文創產業涉及「文化」變遷至「創意」產業的歷史意義、資本主義全球化的文化商品販賣、新自由主義下政府採行的文化政策,國家或區域的行銷。實際上這些表象所闡明的是理論主流與意識型態的改變,文化、經濟和社會不斷調整相對關係的過程,如同 1980 及 1990 年代的文化、媒體、物質的轉向。文化創意產業的議題則又是 2000 年開始的另一波社會科學整合轉向的結果,結果也適當的調節了藝術與社會的關係,使藝術的重心從高雅文化、大眾文化移轉為日常生活皆可碰觸的物質與商品。
研究材料的特性與文創產業的分類一樣散碎,全視角的了解涵括的取徑,再重新選擇是一項解決方式。1980 年代為分水嶺的文化產業研究,形成兩支路線,一偏向文化中的文本與符號研究;另一方則與商業中的產製靠攏,與其後的文創產業中「文化」與「創意」的不同研究內容大約相應。將不同產業集合而成的「文創產業」雖是政經策略,研究上卻無法任意排除已合法的分類子項,導致材料編輯零散,微妙的呈現後現代主義特色—片段與模糊性。分類問題不只出現在子項目產業的架構中,也在社會科學研究中呈現「跨領域」特性。經濟與商業模型難以和社會與文化鑲嵌,量化與質化之爭,目前的發展也無法令人都滿意。
研究取徑在分析材料後,主要包含政治經濟學、文化研究、文化與經濟地理學和媒
體研究等。文化經濟學雖然無法闡述國家架構下的權力及場域議題,但智慧財產權及模型計算仍須倚賴它。地理學的應用在文創產業研究中,呈現區域的質性或實證研究,但是在理論意識上經常被忽略。將漢斯蒙豪對取徑的歷史系譜研究上增添地理學概念,使文創產業的研究在時間、空間和結構上可變得更加立體,有利於了解文化、社會和經濟之間的各種關係,更容易理解產業所帶來的區域性問題。
在研究文創產業的眾多材料後,筆者深感若要深化文創產業的理論層次,除了大量蒐集相關文獻之外,對於廣大的社會科學都必須有所涉獵,除了時間問題,分析的邏輯難免有價值觀的輕重之分。在研究層次中,商管領域的理論經常與文化社會理論互斥,涇渭分明為常態,為了解決此問題,文化商品或是符號社會等議題成為焦點,前者至少產生物質的實踐;後者則多少建構社會。理論分析的結構則過於零散,脈絡化的複雜程度超越想像。
近幾年英國文創產業研究稍有停滯的現象,取而代之的是解構全球化的地域性研究,歐亞都有各自的發展路線,形成一個文創議題下,多樣地區案例的特殊研究結構與趨勢。(節錄自:張硯涵,2014,〈文化創意產業溯源—研究取徑與概貌〉,《南藝學報》9:77-108 )
81 「文化產業」或「創意產業」(creative industries)政策提出的目的是,藉由政治性的宣示達成經濟財貨的累積。(李天鐸,〈文化創意產業的媒體經濟觀〉,《文化創意產業讀本》(臺北:遠流,2011 年),頁 82。)
82 新自由主義(小政府、刪減福利開支、私有化、解除管制、開放自由貿易與競爭、公私合夥、使用者付費……)基本上是檯面上的政策修辭和策略, 但整個社會結構的核心趨勢,還是促進資本積累、經濟發展、強化本國統治階級力量,壓制社會反對力量。(王志弘,〈新文化治理體制與國家–社會關係:剝皮寮的襲產化〉,《世新人文社會學報》13(2012 年),頁 55。)
愛墾網 是文化創意人的窩;自2009年7月以來,一直在挺文化創意人和他們的創作、珍藏。As home to the cultural creative community, iconada.tv supports creators since July, 2009.
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