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札哈哈蒂:建筑還有一個層面,是大家忘記的。建筑應該令人喜悅--在一個美妙的地方,令人覺得喜悅。一間漂亮的房間,大小并不重要。大家對于奢侈經常誤解;奢侈其實和價格無關。這是建筑該做的事情--以較大的尺度讓你感到奢侈。(Photo Appreciation: MAXXI Museum by Shahrzad Gh)
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Location: Rome, Italy
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It was stylistic congruency that was manipulated in a couple of experiments, conducted 14At the same time, however, one might consider how marble, one of the most highly prized building materials is in some sense incongruent, given the rich textured patterning of the veined appearance of the surface is typically perfectly smooth to the touch. both online and in the laboratory by Siefkes and Arielli (2015).
These researchers had their participants expli citly concentrate on and evaluate the style of the buildings shown in one of two architectural styles (baroque or modern- a short video showing five baroque build ings; there were also a short video, focusing on five mod ern buildings instead). Their results revealed that the buildings were rated as looking more balanced, more co herent, and to a certain degree, more complete,15 when viewed while listening to music that was congruent (e.g., baroque architecture with baroque music- specifically Georg Philipp Telemann’s, Concerto Grosso in D major, TWV 54:D3 (1716)) rather than incongruent (e.g., bar oque architecture with Philip Glass track from the soundtrack to the movie Koyaanisqatsi).
Before moving on, though, it is worth noting that in this study, as in many of the other studies reported in this section, there is a possibility that the design of the experiments themselves may have resulted in the partici pants concerned paying rather more attention to the at mospheric/environmental cues (and possibly also their congruency) than is normally likely to be the case when, as was mentioned earlier, the architecture itself fades into the background.
Ecological validity may, in other words, have been compromised to a certain degree. One of the other examples of incongruency that one often comes across is linked to the growing interest in biophilic design. As Pallasmaa (1996, p. 41) notes: “A walk through a forest is invigorating and healing due to 15These were the anchors on three of the bipolar semantic differential scales used in this study.
the constant interaction of all sense modalities; Bachelard speaks of ‘the polyphony of the senses’. The eye collaborates with the body and the other senses. One’s sense of reality is strengthened and articulated by this constant interaction. Architecture is essentially an extension of nature into the man-made realm …”16 No wonder, then, that many designers have been exploring the benefits of bringing elements of nature into interior spaces in order to boost the occupants’ mood and aid relaxation (Spence, 2021).
However, one has to ask whether the benefits of adding the sounds of a tropical rainforest to a space such as the shopping area of Glasgow airport, say (Treasure, 2007), really outweigh the cognitive dissonance likely elicited by hearing such sounds in such an incongruous setting? Similarly, a jungle soundscape was incorporated into the children’s section of Harrods London Department store a few years ago (Harrods’ Toy Kingdom- The Sound Agency | Sound Branding” https:// www.youtube.com/watch?v=EVUUG6VvFKQ).
Nature soundscapes have also been introduced into Audi car salesrooms, not to mention BP petrol station toilet facilities (Bashford, 2010;Treasure, 2007). It is worth noting here that given the important role that congruency has been shown to play at the level of multisensory object/ event perception, there is currently a stark paucity of research that has systematically investigated the relevance/ importance of congruency at the level of multisensory ambient, or environmental, cues. As the quotes earlier in this section make clear, it is something to which some architects are undoubtedly sensitive, and on which they already have an opinion. Yet the relevant underpinning research still needs to be conducted.
Ultimately, therefore, while the congruency of atmos pheric/environmental cues can be defined in various ways, and while incongruency is normally negatively valenced (because it is hard to process),17 issues of (in)congruency may often simply not be an issue for the occupants of specific environments. This may either be because the latter simply do not pay attention to the at
mospheric/environmental cues (and hence do not register their incongruency) and/or because they have no reason to believe that the stimuli should be combined in the first place.16
The value of connecting with nature in architectural design practice was stressed by an advertorial for an arctic hideaway that suggests that: “True luxury today is connecting with nature and feeling that your senses work again” as appeared in an article in Blue Wings magazine (December 2019, p. 38). 17
It should, though, be remembered, that sometimes incongruency may be precisely what is wanted. Just take the following quote regarding the crossmodal contrast of thermal heat combined with
visual coolness from Japan as but one example: “In the summer the householder likes to hang a picture of a waterfall, a mountain stream, or similar view in the Tokonama and enjoy in its contemplation a feeling of coolness.” (Tetsuro, 1955, p. 16).
Sensory dominance
One common feature of configurations of multisensory stimuli that are in some sense incongruent is sensory dominance. And very often, under laboratory conditions, this tends to be vision that dominates (e.g., Hutmacher, 2019; Meijer et al., 2019; Posner et al., 1976). Under conditions of multisensory conflict, the normally more reliable sense sometimes completely dominates the
experience of the other senses, as when wine experts can be tricked into thinking that they are drinking red or rosé wine simply by adding some red food dye to white wine (Wang & Spence, 2019). Similarly, people’s assess ment of building materials has also been shown to be dominated by the visual rather than by the feel (Wastiels, Schifferstein, Wouters, & Heylighen, 2013; see also Karana, 2010).
At the same time, however, while we are largely visually dominant, the other senses can also sometimes drive our behaviour. For instance, according to an article that appeared in the Wall Street Journal, many people will apparently refuse to check in to a hotel if there is funny smell in the lobby (Pacelle, 1992). Such admittedly anecdotal observations, were they to be backed up by robust empirical data, would then support the notion that olfactory atmospheric cues can, at least under
certain conditions, also dominate in terms of determining our approach-avoidance behaviour. Mean
while, a growing number of diners have also reported how they will sometimes leave a restaurant if the noise is too loud (see Spence, 2014, for a review; Wagner, 2018), resonating with the quote from Blesser and Salter (2007) that we came across a little earlier.
One other potentially important issue to bear in mind here concerns the “assumption of unity”, or
coupling/binding priors that constitute an important factor modulating the extent of crossmodal binding in the case of multisensory object/event perception, according to the literature on the currently popular Bayesian causal inference (see Chen & Spence, 2017; Rohe, Ehlis,&Noppeney, 2019, for reviews). Coupling priors can be thought of as the internalized long-term statistics of the environment (e.g., Girshick, Landy, & Simoncelli, 2011).
Does it, I wonder, make sense to suggest that we have such priors concerning the unification of environmental/atmospheric cues? Or might it be, perhaps, that in a context in which we are regularly exposed to incongruent environmental/atmospheric multisensory cues- just think of how music is played from loudspeakers without any associated visual referent- that out priors concerning whether to integrate what we see, hear, smell, and feel will necessarily be related, in any meaningful sense, may well be reduced substantially.
See Badde Navarro, and Landy (2020) and Gau and Noppeney (2016) on the role of context in the strength of the common-source priors multisensory binding.
Hence, no matter whether one wants to create a tranquil space (Pheasant, Horoshenkov, Watts, & Barret, 2008)or one that arouses (Mattila & Wirtz, 2001), the senses interact as they do in various other configurations and situations (e.g., Jahncke, Eriksson, & Naula, 2015; Jiang, Masullo, & Maffei, 2016). There are, in fact, numerous examples where the senses have been shown to interact in the experience and rating of urban environments (e.g., Ba &Kang,2019; Van Renterghem & Botteldooren, 2016).
Crossmodal correspondences in architectural design practice The field of synaesthetic design has grown rapidly in recent years (e.g., Haverkamp, 2014; Merter, 2017; Spence, 2012b). According to architectural historian, Alberto Pérez-Gómez, mentioned earlier, the Philips Pavilion designed by Le Corbusier for the 1958 Brussels world’s fair (Fig. 10) attempted to deliver a multisensory experience, or atmosphere by means of “forced” synaesthesia (Pérez-Gómez, 2016,p.19).18
The interior audiovisual environment was mostly designed by Le Corbusier and Iannis Xenakis (see Sterken, 2007). From those descriptions that have survived there were many coloured lights and projections and a looping soundscape that was responsive to people’s ovement through the space (Lootsma, 1998; Muecke & Zach, 2007).
18 Though Pérez-Gómez (2016, p. 65) seems to be using a rather unconventional definition of synaesthesia, as a little later in his otherwise excellent work, he defines perceptual synaesthesia as “the integrated sensory modalities”, Pérez-Gómez (2016, p. 65). The majority of cognitive neuroscientists would, I presume, take this as a definition of multisensory perception, rather than synaesthesia. Synaesthesia, note, is typically defined as the automatic elicitation of an idiosyncratic concurrent, not normally experienced, in response to the presence of an inducing stimulus (Grossenbacher & Lovelace, 2001).
True to his oculocentric approach, mentioned at the start of this piece, Le Corbusier apparently concentrated on the visual aspects of the “Poème Electronique”, the multimedia show that was projected inside the pavilion.
Meanwhile, his site manager, Iannis Xenakis created “Concret PH”- the soundscape, broadcast over 300 loudspeakers, that accompanied it. It is, though, unclear how much connection there actually was between the auditory and visual components of this multimedia presentation. The notion of parallel, but unconnected, stimulation to eye and ear comes through in Xenakis’ quote that: “we are capable of speaking two languages at the same time.
One is addressed to the eyes, the other to the ears.” (Varga, 1996,p.114).Moreover, inhis laterwork(e.g.,Polytopes), Xenakis pursued the idea of creating a total dissociation be tween visual and aural perception in large abstract sound and light installations (Sterken, 2007, p. 33).
At several points throughout his book Pérez-Gómez (2016), stresses the importance of “synaesthesia” to architecture, without, unfortunately, ever really quite defining what he means by the term. All one finds are quotes such as the following: “primordial synesthetic perception”, p. 11; “perception is primordially synesthetic”, p. 20; “synaesthesia as the primary modality of human perception”, p. 71. Pérez-Gómez (2016, p. 149) draws heavily on Merleau-Ponty’s (1962, p. 235) Phenomenology of Perception, quoting lines such as:
“The senses translate each other without any need of an interpreter, they are mutually comprehensible without the intervention of any idea.” A few pages later he cites Heidegger “truths as correspondence” (Pérez-Gómez, 2016, p. 162). This does, though, sound more like a de scription of the ubiquitous crossmodal correspondences (Marks, 1978; Spence, 2011) than necessarily fitting with contemporary definitions of synaesthesia, though the distinction between the two phenomena admittedly remains fiercely contested (e.g., Deroy & Spence, 2013; Sathian & Ramachandran, 2020). Abath (2017) has done a great job of highlighting the confusion linked to Merleau-Ponty’s incoherent use of the term synaesthesia, that has, in turn, gone on to “infect” the writings of other architectural theorists, such as Pérez-Gómez (2016).
Talking of synaesthetic design may then be something of a misnomer (Spence, 2015), the fundamental idea here is to base one’s design decisions on the sometimes surprising connections between the senses that we all share, such as, for example, between high-pitched sounds and small, light, fast-moving objects (e.g., Spence, 2011, 2012a). It is important to highlight the fact that while these crossmodal correspondences are often confused with synaesthesia, they actually constitute a superficially similar, but fundamentally quite different empirical phenomenon (see Deroy & Spence, 2013).
We have already come across a number of examples of crossmodal correspondences being incorporated, knowingly or otherwise, in design decisions. Just think about the use of temperature-hue correspondences (Tsushima et al., 2020; see Spence, 2020a, for a review).
The lightness-elevation mapping (crossmodal correspondence) might also prove useful from a design perspective (Sunaga, Park, & Spence, 2016). And colour taste and sound-taste correspondences have already been incorporated into the design of multisensory experiential spaces (e.g., Spence et al., 2014; see also Adams & Doucé, 2017; Adams & Vanrie, 2018). Once one accepts the importance of crossmodal correspondences to environmental design, then this represents an additional level at which sensory atmospheric cues may be judged as congruent (e.g., see Spence et al., 2014). One of the important questions that remains for future research, though, is to determine whether there may be a priority of one kind of cross modal congruency over others when they are manipulated simultaneously.
Conclusions
While it would seem unrealistic that the dominance, or hegemony (Levin, 1993), of the visual will be overturned any time soon, that does not mean that we should not do our best to challenge it. As critic David Michael Levin puts it: “I think it is appropriate to challenge the hegemony of vision– the ocular-centrism of our culture.
And I think we need to examine very critically the character of vision that predominates today in our world. We urgently need a diagnosis of the psychosocial path ology of everyday seeing– and a critical understanding of ourselves as visionary beings.” (Levin, 1993, p. 205).
While not specifically talking about architecture, what we can all do is to adopt a more multisensory perspective and be more sensitive to the way in which the senses interact, be it in architecture or in any other as pect of our everyday experiences.
By designing experiences that congruently engage more of the senses we may be better able to enhance the quality of life while at the same time also creating more immersive, engaging, and memorable multisensory experiences (Bloomer & Moore, 1977; Gallace & Spence, 2014; Garg, 2019; Spence, 2021; Ward, 2014). Stein and Meredith (1993, p. xi), two of the foremost multisensory
neuroscientists of the last quarter century, summarized this idea when they suggesting in the preface to their in fluential volume The merging of the senses that: “The in tegration of inputs from different sensory modalities not only transforms some of their individual characteristics, but does so in ways that can enhance the quality of life.
Integrated sensory inputs produce far richer experiences than would be predicted from their simple coexistence or the linear sum of their individual products.” There is growing interest across many fields of endeavour in design that moves beyond this one dominant, or perhaps even overpowering, sense (Lupton & Lipps, 2018). The aim is increasingly to design for experience rather than merely for appearance. At the same time, however, it is also important to note that progress has been slow in translating the insights from the academic field of multisensory research to the world of architec
tural design practice, as noted by licensed architect Joy Monice Malnar when writing about her disappointment with the entries at the 2015 Chicago Architecture Biennial.
There, she writes: “So, where are we? What is the current state of the art? Sadly, the current research on multisensory environments appearing in journals such as The Senses & Society does not appear to be impacting artists and architects participating in the Chicago Biennial. Nor are the discoveries in neuroscience offering new information about how the brain relates to the physical environment.” (Malnar, 2017, p. 153).19 At the same time, however, the adverts for at least one new residential development in Barcelona promising residents the benefits of “Sensory living” (The New York Times International Edition in 2019, August 31–Septem ber 1, p. 13), suggests that at least some architects/de signers are starting to realize the benefits of engaging their clients’/customers’ senses. The advert promised that the newly purchased apartment would “provoke their senses”.
Ultimately, it is to be hoped that as the growing awareness of the multisensory nature of human perception continues to spread beyond the academic community, those working in the field of architectural design practice will increasingly start to incorporate the multisensory perspective into their work; and, by so doing, promote the development of buildings and urban spaces that do a better job of promoting our social, cognitive, and emotional well-being.
(Source: Senses of place: architectural design for the multisensory mind by Charles Spence; in Cognitive Research: Principles and Implications (2020) 5:46 Keywords: Multisensory perception, Architecture, The senses, Crossmodal correspondences)
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Senses of place: architectural design for the multisensory mind
Abstract: Traditionally, architectural practice has been dominated by the eye/sight. In recent decades, though, architects and designers have increasingly started to consider the other senses, namely sound, touch (including proprioception, kinesthesis, and the vestibular sense), smell, and on rare occasions, even taste in their work. As yet, there has been little recognition of the growing understanding of the multisensory nature of the human mind that has emerged from the field of cognitive neuroscience research. This review therefore provides a summary of the role of the human senses in architectural design practice, both when considered individually and, more importantly, when studied collectively. For it is
only by recognizing the fundamentally multisensory nature of perception that one can really hope to explain a number of surprising crossmodal environmental or atmospheric interactions, such as between lighting colour and thermal comfort and between sound and the perceived safety of public space. At the same time, however, the contemporary focus on synaesthetic design needs to be reframed in terms of the crossmodal correspondences and multisensory integration, at least if the most is to be made of multisensory interactions and synergies that have been uncovered in recent years. Looking to the future, the hope is that architectural design practice will increasingly incorporate our growing understanding of the human senses, and how they influence one another. Such a multisensory approach will hopefully lead to the development of buildings and urban spaces that do a better job of promoting our social, cognitive, and emotional development, rather than hindering it, as has too often been the case previously. (Source: Senses of place: architectural design for the multisensory mind by Charles Spence; in Cognitive Research: Principles and Implications (2020) 5:46 Keywords: Multisensory perception, Architecture, The senses, Crossmodal correspondences)
後旅遊者:體驗的文創
一個14歲的女孩,暑假裡父母帶她遊玩了北疆和敦煌,回來後問她,好不好玩?出乎我的意料,她的回答是,感覺一般。
她説,這些地方看起來也還可以,但是比較起來,還是以前在電視裡看到的一些景點更加神奇;另外,光是看來看去,沒意思,不能互動就沒意思。
我問什麼是互動?她説的互動就是在那拉提騎馬,在喀納斯漂流,在鳴沙山滑沙。在她的行程中,最好玩的就是這些。可惜,父母擔心安全問題,沒允許在喀納斯漂流,爲此她耿耿於懷。
自然景觀如此,人文景觀的莫高窟又如何呢?她説,老師在課堂上講過敦煌莫高窟,沒想到親眼看到就是這個樣子。在她看來,莫高窟一個個的洞窟也顯得單調,比較起來,還是在鳴沙山爬沙山讓她印象更深。
女孩不知道什麼是消費文化,什麼是媒體時代,什麼是身體哲學;但是她對於旅遊的直觀感受處處都直指這個時代最基本的思想和文化問題。
這一代人對景物的觀看態度和方式變了。
過去中國文人遊山玩水講靜觀,講領悟。“萬物靜觀皆自得”;那個時候的觀景,與其説是一種身體活動,不如説是一種思想活動。“獨坐幽篁裡”,“花間一壺酒”,是古人的樂趣所在。
這種樂趣對女孩這代人不復存在。傳統的觀景是人的肉眼對風景的直觀,而依賴電視成長起來的新一代人,以對電視圖像的觀看替代了肉眼對風景的“眼見爲實”。她們看第二手現實,看圖像的圖像,看風景的風景;儘管這二者是有根本區別的,但是她們寧願相信電視,相信電視畫麵中那些更加神奇的,或是虛擬的,加工過的風景。這使得任何眼前之景在這一代人麵前降低了魅力值。
於是,她們把興奮點轉向了身體,也就是這個女孩説的“互動”。既然靜觀的活動不好玩,思想的活動也不好玩,那麼就把自己身體投入到風景中,讓自己的身體參與在對風景觀看和遊覽中。這個時候,所謂風景不過是爲身體的活動提供了一個場所,而感性的,富於刺激性的身體活動,讓女孩在參與中感到了旅遊的價值,感到了眼前風景的意義。
當代文化並不是一種抽象的存在,隻有如此具體的和一個孩子討論問題的時候,才讓人感覺到兩代人的距離感和差異性。就旅遊而言,也許我們將要面臨的,是一個“後旅遊的時代”。 (後旅遊者)
What is learning experience design?
Learning experience design (LX design) is the process of creating learning experiences that enable the learner to achieve the desired learning outcome in a human centered and goal oriented way.
Learning experience design is rooted in a combination of several design disciplines with the field of learning. Key design principles used in LXD come from interaction design, user experience design, experience design, graphic design and game design. These design principles are combined with elements of education, training and development,
, cognitive psychology, experiential learning, educational sciences and neuroscience.
To gain a deeper understanding of LX design it's easiest to break things down into smaller parts: experience, design and learning. These parts are quite self-explanatory and together they tell a lot about what LX design really is about.
Experience:Everything we learn comes from, that’s a fact. As mentioned earlier an experience is any situation you encounter that takes an amount of time and leaves an impression. These experiences don’t necessarily have to take place in an educational setting like a school. They can take place at home, outside, in the office or anywhere else.
Not every experience is as educational as the next. Some experiences can be straight out boring or annoying. Fortunately, we’ve all had experiences that were very educational and that will last a lifetime. Being able to design such powerful experiences is the main quality of a good LX designer.
Design
LX design is a creative design discipline. In essence, it is an applied form of art. Similar to other creative professions the LX design process typically includes research, experimentation, ideation, conceptualization, prototyping, iteration and testing. It is not a step by step systematic process, but a creative process with an outcome that’s uncertain at first and crystal clear in the end. LX designers use a mix of creative, conceptual, intellectual and analytical qualities to come up with elegant solutions that work. The main difference with other design disciplines is the fact that your design serves a purpose to learn.
Learning
LX design is about learning and not so much about teaching, instruction or training. The focus is where it should be: on the learner and the process that the learner goes through. You definitely have to understand why and how people learn in order to be effective. Experiential learning in particular is part of the foundation of LX design. As stated in the definition of lxd, you want to design a learning experience that enables the learner to reach the desired learning outcome. But how do you do that? By making the experience human centered and goal oriented.
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