[圖解]傳播澳大利亞形象的口號:澳大利亞2000種歡樂與游戲。

User-Generated Content

User-Generated Content alternatively knows as User Created Content (UGC) refers to any digital content that is produced and shared by end users such as texts, audios, images and videos on social media and online platforms in order to showcase some major applications and genres such as news, entertainment, music, gossip and even research.

To be apt, user-generated content is basically those pictures, videos, testimonials, tweets, blogs posts and lot more that is posted by unpaid and not really associated users with the brand but does it’s promotion as a brand, and are better known to be ‘fans’ which thus helps a brand build an immediate sense of authenticity.

And the process is running so smooth and shining quite bright in such a short span of time for the fast-paced world of internet. It has given such huge profits and assets to fine organizations and firms without even paying or spending the fans (users) those are somehow the brand ambassadors anything and are enjoying the icing on the cake.

UGC is really compelling for both brands and consumers as it’s like killing two birds with one stone, as one get content while engaging with consumers at the same time!


One of the best benefits of user-generated content is that it serves as an excellent social proof. Going through the content of real customers has a strong impact and increases a company’s credibility and brings a brand’s promise into perspective. Most of all customer-created content is clear and genuine because of which people or the viewers as an individual definitely just trust the UGC more.

And because the content is created by people who trust your brand, their opinions and content are seen or understood as compelling and unbiased, thus attracting even more users and viewers.

Other than this there are many benefits associated with the process as, because a company or brand sources images directly from fans on social media, there’s a little to no cost involved. Using user-generated content can make the people feel seen and heard and it can even boost the effectiveness of advertisements too.

Where there are so many pros of User Generated Content, there, of course, are cons on the other side of the coin too.

Like uncertain content quality that is being received as not everyone is of the same mindset and level of intelligence and creativity. There’s always a risk of credibility of the source who submits it. It is indeed a time-consuming process to make people trust and believe in your product and make them involved in the process of promoting the same. Company does face lack of participation most of the time that puts them in danger of a soon to be flop business show.

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Comment by CERI on February 25, 2024 at 7:44pm


藝術創意與文旅商產業融合發展,2024廈門思明山海藝術季系列啟動

人民網廈門1月14日電 (記者張萌)14日,2024廈門思明山海藝術季重要配套活動——藝術賦能城市新文旅主題分享會舉行。現場,來自全國各地的專家學者、行業代表等,聚焦「重新想象,用藝術探索廈門文旅的想象力」這一主題,展開交流探討。

「藝術漫展+城市體驗+青年共創,持續營造廈門思明特色的藝術文旅IP」……分享會上,與會嘉賓分別圍繞「藝術與城市、文旅、生活」「意義城市與生活方式和主理人」「藝術與城市、未來社區、青年活力」三個議題,以廈門文旅發展為出發點,結合從業經歷、行業發展趨勢等展開對話。

位於黃厝塔頭的山野藝術展現場。主辦方供圖

「600年來,海洋文化、華僑文化、閩南文化、特區文化與現代化人文藝術在思明交匯。」主辦方介紹,秉持「以藝術行為創意表達在地文化」的理念,此次山海藝術季將落腳點定在思明區的三個地標——黃厝塔頭、中山路、鼓浪嶼。同步邀約20多位藝術家、呈現共計40余件作品,舉辦以「石、市、詩」三個關鍵詞為主題的藝術展覽等特色活動,實現在用藝術講述城市故事的同時,為思明的文旅產業發展提供新思路。

本次展覽以藝術的方式,對黃厝塔頭文化進行別樣的挖掘、碰撞。主辦方供圖

值得一提的是,藝術季活動通過策劃設計文化導覽線路,組織城市藝術漫游踩線活動的方式,深度挖掘思明在地文化,讓市民與游客更好了解城市歷史文化故事。此外,思明區還積極聯動轄內文旅優質商家打造涵蓋藝術展覽與文旅消費的藝術消費地圖,為參加藝術季的觀眾打造「一條龍一體化全方位」文旅體驗,從而帶動廈門的文旅產業、文化創意產業和延伸的周邊產業協同發展。

據悉,2024廈門思明山海藝術季系列活動將持續至3月上旬。(2024年01月14日 | 來源:人民網

愛墾網 是文化創意人的窩;自2009年7月以來,一直在挺文化創意人和他們的創作、珍藏。As home to the cultural creative community, iconada.tv supports creators since July, 2009.

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