Reka Bentuk Makanan

[Golongan Penyelidikan ICONADA]Industri makanan dan minuman juga merupakan satu cabang industri kreatif dan budaya.

Ilmu mengenai makanan semakin luas dan semakin dititikberatkan, dan hal ini merupakan lambang kemajuan sesebuah masyarakat. Ia menunjukkan bahawa kita bukan lagi sekadar mahu makan hingga kenyang atau makan dengan enak, tetapi juga ingin memperoleh suatu pengalaman yang menyentuh jiwa.

Kita bukan sahaja mengutamakan rasa yang dinikmati oleh mulut dan lidah, malah turut mencari “rasa” yang dapat dirasai oleh hati. Bukan sekadar keenakan yang memuaskan deria rasa, tetapi juga keindahan yang menyentuh roh dan perasaan.

Contoh yang paling biasa ialah susunan dan hiasan meja makan serta pinggan hidangan. Selain mengolah pengalaman rasa dan aroma, para pengusaha makanan kini turut mencipta suasana yang merangsang penglihatan dan sentuhan. Di Barat, buah-buahan, sayur-sayuran, ketulan ais, keju dan mentega sering dijadikan bahan untuk menzahirkan kreativiti dan nilai estetika dalam dunia kulinari. Malah strawberi, nanas, keladi, tembikai susu, labu dan ubi keledek juga digunakan sebagai medium seni.

Seorang chef yang hebat sekurang-kurangnya perlu menjadi seorang seniman ukiran buah-buahan dan sayur-sayuran. Jika tidak, dia mungkin hanya akan kekal sebagai pembantu chef sepanjang kerjayanya.

Dalam beberapa tahun kebelakangan ini, seni ukiran buah dan sayur turut mendapat perhatian dan penghargaan di Tanah Besar China. Sebenarnya, ia bukanlah sesuatu yang baharu. Seawal zaman Dinasti Zhou lagi, seni ini sudah wujud. Kemudiannya pada era pemerintahan Maharaja Kangxi dalam Dinasti Qing, hampir setiap hidangan dalam jamuan agung Manhan Quanxi (Jamuan Diraja Manchu-Han) dihiasi dengan ukiran buah-buahan dan sayur-sayuran yang indah.

Malangnya, sehingga hari ini, bahan yang digunakan oleh ramai chef masih berkisar pada labu putih dan lobak merah, manakala tema ukirannya pula sering terhad kepada motif tradisional seperti naga, burung phoenix dan helang.

Jika kita meninjau contoh hiasan makanan di Barat, kita akan mendapati bahawa apa yang disebut sebagai food architecture telah diangkat ke tahap yang hampir menyamai bidang seni bina dan kejuruteraan. Ada juga yang menamakannya sebagai edible creation atau edible craft — iaitu karya kreatif dan hasil pertukangan yang boleh dimakan. Sesungguhnya, bidang ini jauh lebih mendalam dan kompleks daripada yang disangka.

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  • 開篷樂勢力

    [ICONADA Research Team]In-depth Analysis of NEET: Definition, Causes, and Social Solutions

    NEET is an economic and sociological term originating in the United Kingdom. It stands for “Not in Education, Employment, or Training,” referring to young people who are not in education, not employed, and not engaged in any vocational training. In Chinese-speaking contexts, this group is often referred to as “parasite children,” “double-deprived youth,” or “shut-in youth.” The NEET phenomenon is not only a major challenge faced by developed economies worldwide but also a complex outcome of interactions between social structure, economic transformation, and individual psychology.

    1 Core definition and group characteristics

    The International Labour Organization (ILO) and many governments generally define NEET youth as those between the ages of 15 and 34. This period is typically considered a critical stage in life for building a career, completing higher education, and integrating into society. However, NEET individuals show a serious disconnection from mainstream social structures during this stage.

    In daily life, NEETs are characterized by a prolonged lack of structured routines. Their activities are mostly confined to the home, with heavy reliance on the internet, video games, or virtual worlds as their primary form of engagement. It is important to emphasize that NEETs are fundamentally different from those who voluntarily choose not to work or individuals living off passive income. NEETs are financially dependent on their families and lack both economic independence and clear future plans.

  • 開篷樂勢力

    Higher-order thinking education no longer insists on absolute agreement over every answer. Instead, it acknowledges that a gap exists. The process of measuring and reducing that cross-entropy is, in many ways, the essence of higher-order thinking.

    When students confront uncertainty, they must examine evidence, assess risks and devise creative solutions. In doing so, they continually measure the “cross-entropy” between their existing understanding and a complex reality. Through reflection and debate, they independently iterate and refine their mental models.

    This is not passive knowledge acquisition. It is a dynamic cognitive system that evolves over time – a process of finding order amid complexity and uncertainty.

    Conclusion: Giving Education Back to Wisdom

    From Shannon’s information entropy to Bloom’s HOTS, we can see a remarkable meeting point between science and the humanities. The ultimate purpose of education should never be to achieve a perfectly static state of “zero information entropy”, turning students into standardised products rolling off an educational assembly line.

    Educators of the new generation should instead become facilitators of the algorithms of thought, encouraging students to embrace uncertainty. The classroom should be a sandbox where mistakes are tolerated, cognitive gaps are examined, and ideas are continuously tested and refined.

    Only by allowing room for uncertainty and intellectual divergence can students face the storms of an unknown future. Through the self-iteration of higher-order thinking, they can transform uncertainty into profound insight – evolving from“machines that memorise” into “creators of wisdom.”

  • 開篷樂勢力

    [iCONADA Research Team] The Educational Lessons of Information Entropy: From ‘Zero-Gain Instruction’to Cognitive Iteration Through Higher-Order Thinking Skills

    Amid the global wave of education reform, Benjamin Bloom’s (1913–1999) concept of higher-order thinking skills (HOTS) has emerged as a guiding principle for the next generation of education. Yet as we champion critical thinking, evaluation and creativity among students, what exactly are we resisting? And what are we really trying to achieve?

    Information Theory, established in 1948 by American mathematician Claude Shannon (1916–2001), offers an unprecedented, cool-headed and profound mathematical metaphor for this paradigm shift in education.

    Rote Learning: A Stagnant Pool With Zero Information Entropy

    When Shannon defined information entropy, he described it as a measure of uncertainty within a system. The more probable and predictable an event is, the less surprising it is – and the less information it carries. When an outcome is completely certain, such as with a coin that has heads on both sides, uncertainty falls to zero and so does information entropy.

    Looking back, the old-fashioned model of rote learning represents an extreme pursuit of precisely this state of “zero information entropy”. Under traditional examination systems and didactic classroom teaching, the standard answer is treated as the only and absolute truth. The student’s task is not to explore the unknown, but to eliminate all uncertainty and accurately reproduce the signals transmitted by the teacher and textbook.

    From the perspective of information theory, such a completely predictable model of teaching produces zero information gain.

    It succeeds in turning students into a kind of read-only memory (ROM) – free of noise, perhaps, but also devoid of vitality. When education eliminates confusion, ambiguity and suspense, it may also be declaring the death of intellectual flexibility and creativity.

    HOTS and Cross-Entropy: Optimising the Dynamic Mind

    In the fast-changing and increasingly complex world of the 21st century, this educational model of “zero uncertainty” is no longer tenable. The HOTS approach now being advocated is, in essence, an exercise in understanding and optimising cross-entropy.

    In machine learning, cross-entropy measures the gap between a predictive model’s probability distribution and the actual distribution found in the real world. Applied metaphorically to education, the complex, dynamic and multifaceted nature of reality – a world without a single standard answer – represents the “true distribution”. The critical thinking demonstrated by students through analysis, evaluation and creation, meanwhile, represents the “predictive model” they construct to make sense of that world.